![]() ![]() I'm open to constructive criticism on how to improve either build. You don't have a good way to restore HP besides potions or Phoenix in swap (meh IMO). You will get poisoned or take chip damage from hard hitting mobs. ![]() With the Scythe build you rely on MDR to not take the damage to life in the first place. With the CM/Spirit build you rely on enigma's LAEK to restore the little damage you take by killing mobs. Broken light immunes kill speed is more important IMO, since you melt non immune monsters anyway. You do more damage to broken light immunes, but you do less damage to monsters with less light res. 95% ES + Telekinesis + Insight + Infinity = Eternal Life (almost).Ĭompared to the CM/Spirit build, the scythe build gives you: -20 LR, +13 MDR, 700% Mana Regen, -3 All skills, -14 LAEK, No block (you don't get much either way), Lower str req (countered by str from enigma). The main tradeoff between infinity on merc and infinity on sorc is you can get that sweet meditation aura for infinite mana. I'm kind of late to the party but I just boarded the scythe infinity nova train. I can personally show you any set up you want to see in action Just depends on what you want DM me if you want later. Weapon + Shield is the far better option IMO, just not the highest damage. Also you can use Enigma with these options, you cannot with a scythe Look at all the stats you lose on those items just to be able to Equip a scythe. Weapon + Shield - Look at all the stats on Hoto+spirit / IstOccy+spirit / Hoto+Phoenix. ![]() With a scythe you cant wear Enigma or Tal rasha's. ![]() If magic finding is something you like doing, that is horrible with a Scythe. You can use all kinds of setups and they all work very good, it just depends what kind of stats you want in your build. I've tried every set up and have every weapon. ![]()
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